3D VISUALIZATION & LOOK DEVELOPMENT

Ideas made
tangible.

Architectural visualization, product imagery, and visual stories shaped through light, detail, and a considered point of view.

ARCHITECTURE · PRODUCTS · VISUAL STORIES
Built in 3D. Made to feel real.LIGHT · MATERIAL · ATMOSPHERE

01 / THE PORTFOLIO

Selected work12

A selection of interiors, still lifes, and visual stories. Each with its own atmosphere.

12 projects

There’s more to the story.

Explore the full archive

MOBILE GAME ART

Worlds made for play.

Selected environment artwork created for Venue. Spaces full of character, from intimate interiors to open-air settings.

Explore the artwork
A collage of environment artwork created for the mobile game Venue, featuring interiors, gardens, and outdoor spaces.VENUE / SELECTED ENVIRONMENT ART

02 / HOW I CAN HELP

A visual partner
for your next idea.

For architects, designers, and creative teams who care about how their work is seen.

01

Architectural visualization

Architectural visualization (archviz) for interiors, exteriors, and environments, with attention to composition, materials, and atmosphere.

INTERIORS
EXTERIORS
ENVIRONMENTS
02

Product visualization

Product rendering for objects and furniture, with attention to shape, surface detail, and the lighting that defines them.

PRODUCT IMAGERY
STILL LIFE
DETAIL STUDIES
03

Lighting & look development

Lighting and look development (lookdev) for Blender scenes, bringing materials, reflections, and mood into a cohesive visual direction.

LIGHTING
MATERIALS
RENDERING
Black-and-white portrait of Reynante MartinezREYNANTE MARTINEZ / 3D ARTIST

03 / THE ARTIST

A feeling for light.
An eye for detail.

I’m Reynante Martinez, a 3D visualization and look development artist with over 18 years of experience in 3D art.

Blender and Cycles feature throughout my selected work, from architectural visualization and product studies to lighting and material look development.

My background spans architecture, product design, character animation, and mobile game art, including work with Superbloom Games, the studio behind Venue. Across these disciplines, I’m drawn to the same thing: images that feel considered, evoke emotion, and tell a story.

My work in wildlife macro photography informs that attention to scale, texture, and the small details that make an image believable.

04 / LET’S MAKE SOMETHING

What are you
imagining?

Tell me about your project, what you need to communicate, and when you need it.

Start a conversation
PROJECT / SELECTED WORK