Reynante Martinez
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I am a freelance 3D artist, art director, and trainer.

My background includes (in no particular order): graphic design, photography, product visualization, illustration, desktop layouting, web design, pipeline direction, character animation, animation supervision, art direction, modeling, lighting, compositing, and related things.

I have been professionally working for almost twelve years now, doing a variety of things related to computer graphics, design, and illustration.
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When not grokking with my digital tools, I engage myself in fun activities like: yoga, gymnastics, calisthenics, martial arts, gardening, and just savoring life in general (which generally includes understanding the Universe, spending quality time with family, my wife, and our lovely pets).

Curriculum Vitae/Profile Summary
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"Inspiration comes from everywhere and from nowhere, from life and from dreams and from places that have no names.
It comes most often in small pieces as tiny and bright as diamonds."

- Tami Hoag (Dark Paradise)

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History

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I was introduced, along with my older brother, Rommel Martinez (now a full-fledged LISP hacker and a kick ass system admin (and more awesome stuff under his belt)), to art, at a very early age (as early as I can remember) by our parents. They would usually buy us comic books (Funny Comics and Bata Batuta were among the regulars; DC and Marvel on some occasions). It was that realization and awe that opened up my imagination to the possibility of things through art and expression, and how it can deliver such powerful emotions, through the vivid combination of lines and colors.

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Fast forward to year 2003, and still with a blissful recollection of my influences as a kid; I was introduced to the idea of Open Source by my older brother (UNIX, BSD, KDE, Linux), which eventually led to an introduction to GIMP - which was one of the turning points in my life as a person, giving me a sense of purpose and a medium with which I can communicate with the world, through digital art. Within that span of time, I would draw sketches on onion paper, ink it later on, then eventually scan it, enabling me to digitize the lines for processing in GIMP.  Not later than these episodes, Blender came as a surprise to both me and my brother.  It was this piece of application that is very small in size and so complex to even attempt to use; but the risk guy that I was, I took a shot in opening it at an opportune moment.  Shortly after being dumbfounded and mesmerized through a couple of clicks and a futile attempt to produce something, I quit the application and promised never to go back at it again.

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After a couple of months, I visited the forums (elysiun.org back then, which is now blenderartists.org) and saw these almost-impossible-to-make, stellar, and magnificent renders by other users.  Frustrated, I attempted to open the application again then after a couple of hours, got off.  It was this time that I decided I needed to finally educate myself with the tool, just like how I did with GIMP - reading the manual.  I spent months and months trying to understand what was written, and after a couple of frustrations, I finally got the hang of it.

Since then, Blender and GIMP (and the journey thereof) had been a huge influence in my well-being, and they have been very vital tools in letting me share my thoughts and feelings with the world, presenting me with opportunities I never would have thought existed, and gradually making my dreams become reality.

And the rest was history.

Talks & Speaking Engagements

  • CyStalk 2015 Resource Speaker
  • I-LIKE I.T. 2014 Resource Speaker
  • LORMA Colleges Skills Development Institute (LCSDI) 3D Modeling and Animation Workshop
  • Designer's Cereal Blender Workshop
  • Ilocandia Converge 2013 Resource Speaker
  • Commission on Higher Education (CHED) 3D Modeling Workshop
  • Software Freedom Day (Philippines) 2012 Resource Speaker and Trainer

Publications and Interviews

  • CG Lounge Artist Interview
  • 3DArtist Magazine (Issue 125) Content Feature
  • RenderStreet Artist Interview
  • 3D Artist Magazine (Issue 93) Artwork Feature
  • 3D Artist Magazine (Issue 92) Cover Art and content feature
  • 3D Artist Magazine (Issue 90)
  • 3D Artist Magazine (Issue 86)
  • 3D Artist Magazine (Issue 83)
  • 3D Artist Magazine (Issue 80)
  • Photoshop Tutorials Interview
  • Blender Guru Episode 56
  • Art of Blender Volume 1
  • Graphika Manila 2014 Book
  • Delaware Area Career Center Digital Design Program
  • FORWARD Publications (University of San Jose)
  • Glossom (LCTF Exhibit)
  • GMA Network Pinoy Abroad

Art
Exhibitions

  • FuoriSalone Milano Design Week
  • P46 Let's Communicate the Future, Italy
  • Fine Art Gallery, Cebu
  • UKIM (Ugnayan ng mga Kababaihan para sa Interes ng Mamamayan), Philippines
  • Digital Arts: California
  • Kingsport's Third International Art Show


Reynante M. Martinez © 2017-2018. ​All Rights Reserved

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reyn@reynantemartinez.com
(63)916-237-0143
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